The Global Video Streaming Software Market was valued at USD 2.80 billion in 2016 and is projected to reach USD 12.83 billion by 2025, growing at a CAGR of 18.41% from 2017 to 2025.
Video streaming is a type of media streaming in which the data from a video file is continuously delivered via the Internet to a remote user. It allows a video to be viewed online without being downloaded on a host computer or device. Video streaming provides instant playback in online mode and has a high privacy protection system.
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1. Market Drivers
1.1 Increasing Use of Videos in Corporate Training
1.2 Growing demand for On-Demand Streaming
1.3 Growing need for Transcoding To provide Videos to Large Number of Users
1.4 Network Bandwidth Optimization
1.5 High Growth Rate in Education Sector
2. Market Restraints
2.1 Security and Privacy Concerns of Video Content
2.2 Costly Service
2.3 Network Connectivity needed for Video Streaming
The Global Video Streaming Software Market is segmented on the basis of streaming type, component, deployment model, verticals, and region.
1. By Streaming Type:
1.1 Video On Demand Streaming
1.2 Live Streaming
2. By Component:
2.1.1 Video Management
2.1.2 Video Security
2.1.3 Video Analytics
2.1.4 Video Delivery and Distribution
2.1.5 Transcoding and Processing
2.2.1 Managed Services
2.2.2 Professional Services
2.2.3 Consulting Services
2.2.4 Training and Support
3. By Deployment Model:
4. By Verticals:
4.5 Operators and Broadcasters
5. By Region:
5.1 North America (U.S., Canada, Mexico)
5.2 Europe (Germany, UK, France, Rest of Europe)
5.3 Asia Pacific (China, India, Japan, Rest of Asia Pacific)
5.4 Latin America (Brazil, Argentina, Rest of Latin America)
5.5 Middle East & Africa
The major players in the market are as follows:
4. Wowza Media Systems
8. Sonic Foundry
10. Kollective Technology
These major players have adopted various organic as well as inorganic growth strategies such as mergers & acquisitions, new product launches, expansions, agreements, joint ventures, partnerships, and others to strengthen their position in this market.
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RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH:
Research study on the Global Video Streaming Software Market was performed in five phases which include Secondary research, Primary research, subject matter expert advice, quality check and final review.
The market data was analyzed and forecasted using market statistical and coherent models. Also market shares and key trends were taken into consideration while making the report. Apart from this, other data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Top to Bottom Analysis and Vendor Share Analysis.
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